Archives

2 A B C D E F G H I K L M N O P R S T U V W

rad

for a circle of radius r is ‘1 rad’ the angle corresponding to length r on the circle,

say
1\,\mathrm{rad} = \frac {360^\circ} {2 pi} = \frac {180^\circ} {\pi} \approx 57{,}29577951^\circ

accordingly :
1\,\mathrm{mrad} = \frac {1 rad} {1000} :

1\,\mathrm{mrad} = \frac {360^\circ} {2000 \pi} = \frac {180^\circ} {1000 \pi} \approx 0{,}05729577951^\circ

Randlichtabfall

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

Rayleigh Criterion

The diameter of the smallest disk that a lens can produce as image of a point size object is called Airy-disk

According to the so called “Rayleigh Criterion” holds:

The smallest possible Airy-Disk that a (diffraction limited) lens can generate is

D = 2 * 1.22 * Wavelength * F\#

The best possible resolution on image side (at 20% contrast) is the radius of this smallest possible Airy-Disk

R = 1.22 * Wavelength * F\#

When you double the F#, you lose factor 2 of resolution in each x and y direction.
If the lens supported 5 Megapixel before, then it supports only 1.3 Megapixel after
When you double the wavelength (for example 850nm IR instead of 420nm blue), you lose factor 2 of resolution in each x and y direction. If the lens supported 5 Megapixel before, then it supports only 1.3 Megapixel after

See F-number

refractive index

refractive index = \frac{speed\ of\ light\ in\ vacuum}{speed\ of\ light\ in\ the\ current\ medium\ (eg.\ glass)} =: \frac{c}{v}

With c = 2.99792458 \cdot 10^8  \frac{m}{s} , roughly 300000km per second

In other media than vacuum the light is slower. Therefore, the smallest refraction index is 1.
The speed of light in the medium is v = \frac{c}{v}.
Therefore the speed of light in a medium is factor “refractive Index” slower than the speed of light c in vacuum.
Glass slows down light of different wavelengths (“colors”) by different factors.
Results are different refractive indices, “depending on the color (wavelength) of light .”
The higher the refraction index, the stronger the change of direction at the boundary between different media
As media have different refraction index for blue, green red light, red/green/blue light takes a different path through a lens!

[table]Medium,typical refractive index
Vacuum,1
Air,1.000293
Helium,1.000036
Hydrogen,1.000132
Carbon dioxide,1.00045
Water at 20 °C,1.333
Ethanol at 20 °C,1.36
Olive oil at 20 °C,1.47
Ice,1.31
PMMA (= acrylic = plexiglas),1.49
Window glass,1.52
Polycarbonate (Lexan™),1.58
Flint glass (typical),1.62
Sapphire,1.77
Cubic zirconia,2.15
Diamond,2.42
Moissanite,2.65, -[/table]

After a reflection light propagates from right to left, and it’s velocity can be regarded as negative. Using velocity instead of speed in the above equation, the index of refraction can also be regarded as negative.

S-Mount

(= Short Mount) 
 is a lens mount for use of mini-lenses with M12x0.5 thread (diameter = 12mm, 1 revolution = 0.5mm stroke. 


S-mount lenses are either used in special holders, or with adapters or in C-mount CS-mount cameras.

Note:
Like with C-mount, CS-mount and F-mount lenses diameter and thread pitch are fixed.
But different from these the back flange length (distance from the mechanical stop of the lens to the sensor) is NOT standardized.
This can lead to mechanical problems with filters mounted between the lens and sensor.

Scheimpflug principle

Normally, the focus plane is 90 degree to the optical axis. This is due to symmetry reasons.
A problem arises when two objects have so different distances, that they can not be focussed at the same time.

Different_Object_Distances

Theodor Scheimpflug had a genius idea : lets tilt the camera!

scheimpflugs_idea

Then all point in the A-B-plane will be focussed!

Just tilting the camera of course is not enough, to get a focussed image. The Gaussian focus equation also must be satisfied.
The Gauss equation is however equivalent to the second Scheimpflug priciple.

First Scheimpflug principle:

Three planes must share a common line:

  • The tilted plane containing the desired objects
  • The sensor plane
  • A plane perpendicular to the optical axis of the lens.

For a theoretical “thin lens” (=of virtual length 0) , it’s clear where this plane is. For the exact location in a real world lens, see below.

For a mind game lets keep the sensor plane and the object plane fixed and non-parallel. This defines a shared common line in 3D space. Through each line in Space there is an infinite number of Planes, containing it.
Obviously not all can be the plane of best focus.
Say:

The first Scheimpflug principle is just a necessary condition, but not a sufficient condition to get a focussed image of a tilted object plane on the sensor.

In general the lens is tilted, but the image not focussed.
However, as soon as wwe use the lens focus mechanism, the first Scheimpflug principle is not satisfied any more, we would have to tilt the lens a little to satisfy the first criterion, but then the image is not focussed any more, etc.

The second (sufficient) condition can be the

Gauss focus equation:

\frac{1}{focal length} = \frac{1}{object distance} + \frac{1}{image distance}

But instead of the Gauss focus equation we can use the

Second Scheimpflug principle:

These three planes must share a common line:

  • The tilted plane containing the desired objects
  • A plane through the lens center, parallel to the sensor plane
  • A plane perpendicular to the optical axis of the lens shifted by the focal length.

Situations & Applications where to use the Scheimpflug principle:

  • Objects to be focussed have a various vertical distances from the camera (a poster at the wall, the facade of a building with the camera viewing upwards or a document on a table distant from the camera
  • The camera can not be mounted where it should be (because for example to stay out of the way of a robot)
  • The cameras looks at an angle to a more or less flat object
  • Cameras for autonomous vehicles taht have to follow lines or signs on the floor
  • Whenever the desired plane of focus is not parallel to the camera sensor
  • Laser-Triangulation
The following interactive drawing is just for illustration purposes!

Usage: First place the object center (the green dot, the spot where the optical axis meets the object) at a local you like , for example at 60 on the x-axis.
Them move the lens (the other green dot) to a location where it’s possible to place the camera-lens position.
The interactive graphic keeps the optical axis in the center of the lens and maps the edges of the sensor to the wanted object plane.
The magnification if measured perpendicular(!) to the optical axis.
Keep in mind, that on your monitor you’ll see a trapezoid / trapezium)